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Chamber level

CG Spectrum final project - a level in Unreal from scratch. Completed under the guidance of Steve Hubbard.
It was a lot of fun to design, and I fell in love with Substance Designer somewhere along the way. All the tiles on the stove are custom designed, based on historical Eastern European ornaments.

That weird contraption by the wall is a rushlight holder, based on the kind historically used in Eastern Europe. The bucket is there mostly for fire safety, but partially to reflect/increase light.

That weird contraption by the wall is a rushlight holder, based on the kind historically used in Eastern Europe. The bucket is there mostly for fire safety, but partially to reflect/increase light.

The initial floor plan of the chamber. As you can tell, the rushlight was an afterthought.

The initial floor plan of the chamber. As you can tell, the rushlight was an afterthought.